This is an older version of the TAO User Guide, click here for the documentation of the most recent release, TAO 3.3.
The following are specialized terms which users of TAO may frequently run into while using the program to author tests, administrate them, or generate assessment reports.
The menu, in the form of a blue bar, situated under the black Assessment Builder Bar, which appears across the top of all TAO web pages.
An Item which changes either its Interaction, its scoring, or both, following unsatisfactory attempts by the Test-taker to provide a correct response. Adaptivity is usually used to adapt assessment questions to learning experiences for the candidate, guiding him or her through the Item while scoring performance. Advanced.
A Test which changes the presentation of Items based on Test-taker response. Generally achieved through the use of pre-conditions and branching. Advanced.
Assessment Builder Bar
The menu, in the form of a black bar, across the top of all TAO web pages.
Associable Hotspot Panel
The panel on the left of the Hotspot Interaction which is being edited, from which the shapes needed for the hotspots can be chosen.
A single candidate interaction with an Item that possibly assigns values to or updates an associated Response Variable.
The administrative interface of TAO, which manages items, tests, test-takers and so on.
A predefined data type used to define a value set from which Item Variables are drawn.
The time during which the Candidate or Test-taker is interacting with an Assessment Item as part of an Attempt. An Attempt may extend across more than one Candidate Session (such as when a Test-taker terminates one Candidate Session in order to answer another question first, and then starts another Candidate Session to return to the original question).
The main area in the middle of the screen for the user to define the contents of Items, Tests, etc.
A group of related Items, Tests, etc. Folders in the Library represent Classes.
A system for creating multiple similar items (or Item Clones) from an Item Template. TAO uses a Cloning Engine to assist users in authoring Items.
An Interaction type which covers many of the simple interactions that are commonly used in testing.
Common Interactions Library
The first section of the Interactions Library which appears on the left when editing an item. It contains the Common Interactions used in TAO.
An aggregate data type that can contain multiple values of unmodified Base-types, or even be empty.
An Interaction type which provides library space for miscellaneous Interactions developed by the user.
An assembly of all information required to assign and send out Tests to selected Test-Takers.
The Library of existing Deliveries, situated in the panel on the left.
Delivery Library Panel
The panel on the left, where existing Deliveries are shown.
A system which administers and delivers assessments to Test-takers through the use of a delivery engine, or a process that coordinates both Item Delivery and response evaluation (scoring) and Feedback.
The possibility to exit a test item before it is complete.
The components, or building blocks, of which TAO is made. Every extension adds a new set of features.
Architecture used to view and manage installed and available extensions.
Any material presented to the candidate as a result of an outcome variable meeting or exceeding particular conditions. This can include integrated, modal, and Test Feedback.
The test-taker screen.
The global manager has access to the entire platform apart from the system components such as the extension manager.
A picture or other image upon which Graphic Interactions are based. They often form the background on which the Interaction is then placed.
An Interaction type which covers the Graphical Interactions commonly used in testing.
Graphic Interactions Library
The third section of the Interactions Library which appears on the left when editing an Item. It contains the Graphic Interactions used in TAO.
Organized collections of Test-Takers who take the same assessments throughout the duration of a course of study.
An Interaction type which covers the text-based interactions commonly used in testing.
Inline Interactions Library
The second section of the Interactions Library which appears on the left when editing an item. It contains the Inline Interactions used in TAO.
The part of an Item which allows the candidate to interact with an assessment, selecting or constructing a response.
The panel which appears on the left when editing an item contains the Interactions Library. It contains the all the available Interactions used in TAO.
Interaction Properties Panel
The panel which appears on the right when an Interaction is being edited, where it is possible to define certain properties pertaining to this Interaction.
The smallest exchangeable object in an assessment. An Item is more than a 'Question' in that it also contains the contextual instructions, the processing to be applied to the Test-taker's response(s), and any Feedback (including hints and solutions). May also be called Assessment Item.
An Item which is similar to others created by an Item Template. These are identical except for designated variables called Template Variables.
Part of an Item managed independently from other parts. If it introduces all Items in a set, such a fragment is often referred to as a set leader.
Item Scoring Rules See Response Processing.
The accumulation of all Test-taker Attempts at a particular Item.
A group of Items which share common characteristics.
A template used for producing large numbers of similar Items, often called Cloned Items. These will have one or more designated Template Variables, and will be governed by a set of Template processing rules which are assigned these values. These may be produced by a special purpose Cloning Engine, such as TAO.
A variable which records Test-taker responses and any outcomes assigned during response processing during an Item Session. As a special kind of Assessment Variable, Item Variables are also used to define Item Templates.
The panel on the left represents the various Libraries. There are Libraries for existing Items, Tests, Deliveries, etc, as well as for possible Interaction types.
The panel on the left, where existing Items, Tests, Deliveries, etc, as well as possible Interaction types, are shown.
The possible answers will be presented to the Test-taker in the form of a list.
All static text, image, or media objects which are intended for the Test-taker rather than for being interpreted by a processing system. Interactions are not considered to be material.
Math expressions can be entered using MathML or Latex Math.
For maximum compatibility across browsers, mp4 or mpeg formats should be used for video (ACC codec for audio + H264 for video codec), and mp3 or ogg should be used for audio.
Information described in the properties of Interactions, Items, Tests, or Deliveries, including everything except their content.
Feedback which is not integrated into an Item's body during presentation to the Test-taker.
A Response Variable that serves as a container for multiple values taken from a value set defined by a base-type. These are processed as an unordered list, and may be empty.
An Item which does not change following attempts made by a Test-taker.
A collection of objects used during an assessment, including Items, Item Fragments, or Test parts.
A Response Variable which is a Container for multiple values taken from a value set defined by a Base-type. These are processed as an ordered list (sequence) of values, but may be empty.
Variables taken from outcome declarations. Values are set either from a default given within the declaration or by a response rule encountered during Response Processing (for Item outcomes) or Outcome Processing (for Test Outcomes).
Patterns can be set using regular expressions in the QTI creator. If the Test-taker's Response does not match the Pattern, an error is shown. The Response cannot be submitted until the input is corrected in line with the pattern.
A special type of Object Bank which includes related Items transported together with metadata which describes the group as a whole.
Indicates that the text to be entered by the Test-taker is pre-formatted and should be rendered in a way consistent with the definition of pre in XHTML.
The screen from which the proctor administrates tests.
Properties define attributes, or characteristics, pertaining to Interactions, Items, Tests, or Deliveries.
The panel in which it is possible to define certain properties pertaining to the Interaction, Item, Test, Delivery etc, which is being edited. Usually this is on the right.
A test type whereby the Test-taker is only permitted to select one answer. If an additional answer is clicked, the selection will move to this choice, leaving the first one unselected.
A method by which to manage and select media files for use in Interactions.
Data provided by the Test-taker through interaction with an Item or Item Part. Associated values are represented as Response Variables.
The process by which Response Variable values are scored and Item Outcome values are assigned.
Response Properties Panel
The panel on the right of the Interaction being edited, where it is possible to define the properties pertaining to the Response to this Interaction.
Results in TAO are the output from a Delivery, and contain the test details for each Test-taker sitting a particular assessment.
The Results from a Delivery in TAO are displayed in a Results Table.
The part of the assessment system that processes Test-taker Responses and scores them based on Response Processing rules.
A Response Variable which takes a single value from the value set defined by a Base-type.
A stimulus is a piece of information which sets the context for a question or a series of questions. A Shared Stimulus is one that is shared between multiple Items.
Feedback presented to a Test-taker, based on final score values.
Rules used to set values for Template Variables. These are typically set by a random process which selects a specific clone to be used for an Item Session.
Variables taken from template declarations which record values which render an Item Template unique. These values determine the clone within a set defined by an Item Template which will be used for a given Item Session.
Test (or Assessment)
An organized collection of Items which are used to measure performance of a Candidate with respect to that person's level of mastery of a given subject. Assessments contain all instructions required for navigation through a sequence of Items. They also calculate the final score earned by the Test-taker.
The Library of existing Tests, situated in the panel on the left.
Test Library Panel
The panel on the left, where existing Tests are shown.
Part of a Test managed independently.
A report describing a Test Session.
Test-taker (or Candidate)
A person who participates in a Test, assessment or exam by answering questions.
A framework with which a block-related interaction can be created.
Time Dependent Item
Time Independent Item
An Item which does not use the accumulated elapsed time during Response Processing.